cgRoundup Podcast!

August 15th, 2009

cgR – Episode #005 – “Meet Eugene”

Posted by admin in Podcasts, Rated "E"
“…… custom..uh.. “customizability”, if thats a word…”



Hey oh. Well here we are again. This episode is a little bit different from the norm (with the exception of Episode 2). It is the introduction of a new member to the cgRoundup team. His name… is Eugene. When i first thought of cgR i thought of a show with 3 people. 3 opinion, 3 voices, 3 specialties.

The reason why this episode isn’t the norm, will become apparent after the first 3 minutes of the show so why not I give you a rundown of what we talked about. Simply put it was all about Houdini. We speculate we debate and dream of features that will make it into the next version of SideFX cornerstone app. I would like to add for those hardcore users that this will not be our only discussion about Houdini.

Because of the nature of the test there are many many things we skip over and neglect, so i apologize to those guys and gals who might feel a little short changed especially since this particular portion of audio goodness wasn’t intended for mass consumption. But I thought what the hell, since Eugene has a lot to say and he is pretty easy to listen to (unlike my foghorn sounding voice :( ), I figured someone out there might want to tune in to hear we talked about.

This episode isn’t that hard to follow but I felt it might go a “tiny” bit over people’s head since not an overwhelming amount of people use Houdini and for those outside that very special circle it might be a little bit intimidating. Which is why…

This episode has been rated: Rated CG-13

and no… customizability is not a word, i don’t care what urban dictionary says. (thank you Eugene for making use of the correct term “customization” :) )

June 27th, 2009

cgR – Episode #003 – “Richard Jones”

Posted by admin in Podcasts, Rated "E"
“……you’re the most unconventional programmer i know ….”



Hello campers! Apologies for the wait (if indeed you were waiting), but our absence is explained in the episode. There were a few technical issues with this session, but it is more than audible and it shouldn’t be difficult to follow. Its the first time I’ve recorded 3 voices. Gimmie a break :) .

But boy do we have a show for you. In this episode Jonathan and I talk to Senior Wings3D developer, Richard Jones (aka “Optigon”). We talk about a multitude of things, from Richard’s background to the future of Wings3d and almost everything in between.

Richard also talks about the Home of Erlang, the current aesthetic of the Wings3D Official Forums and the Animation / Rigging Plugin written many moons ago by the user “Moth” which sparked his interest in writing for the application.

I tried not to exploit this opportunity to ask “will wings have this… will wings have that…” but i couldn’t resist. I never feel wings gets the level of exposure it deserves so hopefully this interview will shine a bit of light their way and for people to try it out. Remember it’s free. :)

Other than that, this episode isn’t for new users to modelling or cg in general and here is the discussed screenshot. (My Wings3D Setup) .

Enjoy.

This episode is rated: Rated CG-13